Subjectively Judging Consistently

Valve recently announced that it would no longer bar games from its platform unless they were outright illegal or just obvious trolling. Why would Valve make such a decision in an environment where the predominant attitude is that content distributors should tightly restrict various forms of content? Because the company has felt the heartache of tasking a team of individuals to consistently judge entirely subjective values:

Johnson pointed out the subjective criteria that his team grapples with, including "politics, sexuality, racism, gender, violence, [and] identity," along with regional and international considerations and even software-specific standards like "what constitutes a game" or quality requirements. In addition, Johnson alluded to disagreements and anger within Valve's offices over Steam game standards, as he confirmed that Valve's "employees, their families, and their communities" have gotten "mad" as a result of these disagreements.

People who demand that content distributors block content based on subjective criteria have never been in a position where they had to get a team of individuals to consistently make such judgement calls. It's an impossible goal because each individual is unique and sees subjective matters in their own unique way.

Let's consider the catchall criteria of offensive material. What is offensive? In order to answer that you must first ask, offensive to whom? Many people are greatly offended by the fact that a video game exists where the goal is to shoot up a school. While that game doesn't look like fun to me, I don't find it offensive at all because it's fantasy and I don't get offended by fantasy. If somebody asked me if such a game should be allowed to be distributed, I would say that it should be. Many people would disagree with my decision though.

That's just a single example. Valve's distribution platform distributes thousands of games. Can you imagine the minefield that judging the offensiveness of each title must be?

Valve had decided instead to let its customers decide for themselves what they want to buy and what they don't want to buy. That's the easiest solution and, in my opinion, the correct solution. Only you can judge subjective criteria for yourself. If you offload that task onto anybody else, you will inevitably disagree with some of their decisions.